History Goes Dancing, 2026 

Single-Channel Videogame, Approx 1 hour

In the 17th century, Ko Sa Pan, a Siamese ambassador, traveled to France to establish diplomatic relations and meet King Louis XIV. This successful expedition became part of his legacy as a figure who helped safeguard Siam from colonization. In 2020, Thailand sent a bronze statue of Ko Sa Pan to be installed in Brest. However, a few months later, the statue mysteriously disappeared for one night, only to be returned the following morning.

History Goes Dancing is a single-player video game presented as an interactive installation. It reimagines the night the statue disappeared—a night when history comes to life, only to promptly forget itself.

Players take on the role of Ko Sa Pan, an amnesiac statue brought to life. They venture through a fictional landscape called Father’s Tree, where personal memories are juxtaposed with fragments of Thai political propaganda. Throughout the journey, Ko Sa Pan attempts to recover his memories and reunite with his beloved king. The game offers three possible endings, allowing players to choose whether to remember, forget, or rewrite their memories.

The project explores how memories are in flux, continuously shaped by political power, personal experience, and acts of forgetting. By embodying a historical figure who has lost his memory, the game examines the relationship between history and personal agency, asking whether remembering the past means recovering an existing truth—or actively rewriting it.



 

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